Milestone 4: Lo-Fi Prototype

Session 1: Refining our Chemistry Skills

Starting from the work we'd done on the affinity diagram and personas, we held a brainstorming session with our client to determine which part of the problem it made the most sense to focus our energy on. After considerable thought, we realized that a bit of scenario work was necessary to clarify how the users needs demonstrated in the personas would translate into testable prototypes. We also came to the conclusion that our collective chemistry knowledge was quite stale, and we set to work to freshen it up.

Session 2: How Will the Tools Work? (and continuing to refine our chemistry skills...)

From here, it was back to the creative environs of DL1, to further develop our mastery of Avagodro's Number, unit cancellation, dilution calculation equations, and all the science we learned in high school — and then promptly forgot. This provided us with a much more solid footing with which to design a solution that correctly addresses the problems our users face on a daily basis.

Session 3: Putting it onto Paper

We then broke the problem out into the most likely candidates for solution, and took a first rough shot at sketching out some of the major components, as well as how these pieces might fit together in a prototype. Our next meeting had us comparing notes and revising course to fit our many good ideas into a framework that made sense. After agreeing on an overall framework and general idea for the main components, we each chose parts to revise and prepare for initial client interaction. This proved fruitful - both allowing us to avoid the dreaded "design by committee" and let our creative juices flow independently.

Session 4: More on Paper... in Color!

At our next session, we brought back our updated designs and much more detailed screens, as well as our comments. After one last round of refinement, they were ready for our initial prototyping/client reaction session. We composed the flow we wanted to use to walk our client through the screens. When they arrived, we presented the screens with as little explanation as possible to let them react. After running through the entirety once, we went back through and discussed each of the major components as a group, and brainstormed ideas for improvement. On the whole, they seemed pleased with our progress and direction.

Download the Lo-Fi Prototype. (4Mb)

Look, Mick! We're still having fun! :)